// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 10 
Model.Available(#SHOTGSPA)
038B: load_requested_models 

:NONAME_13
wait 10 
if and
  $ONMISSION == 0 
Model.Load(#SHOTGSPA)
jf @NONAME_13 

:NONAME_40
wait 10 
if and
  $ONMISSION == 0 
   not Actor.Driving($PLAYER_ACTOR)
0AB0:   key_pressed 53 
0AB0:   key_pressed 16
jf @NONAME_40 
018C: play_sound 1058 at 0.0 0.0 0.0 
01B2: give_actor $PLAYER_ACTOR weapon 27 ammo 100
wait 100 
Model.Available(#SHOTGSPA)
wait 2900 
jump @NONAME_40 
