new Text:fstd[12];
new PlayerText:fstd_p[MAX_PLAYERS][2];

	fstd[11] = TextDrawCreate(550.000000, 1.000000, "A");
	TextDrawLetterSize(fstd[11], 0.549999, 2.799998);
	TextDrawTextSize(fstd[11], 1280.000000, 1280.000000);
	TextDrawAlignment(fstd[11], 0);
	TextDrawColor(fstd[11], 0xCC3333FF);
	TextDrawUseBox(fstd[11], 0);
	TextDrawBoxColor(fstd[11], 0x80808080);
	TextDrawSetShadow(fstd[11], 2);
	TextDrawSetOutline(fstd[11], 1);
	TextDrawBackgroundColor(fstd[11], 0x000000FF);
	TextDrawFont(fstd[11], 0);
	TextDrawSetProportional(fstd[11], 1);
	TextDrawSetSelectable(fstd[11], 0);

	fstd[10] = TextDrawCreate(565.000000, 6.000000, "rizona");
	TextDrawLetterSize(fstd[10], 0.319998, 1.199998);
	TextDrawTextSize(fstd[10], 1280.000000, 1280.000000);
	TextDrawAlignment(fstd[10], 0);
	TextDrawColor(fstd[10], 0xCC3333FF);
	TextDrawUseBox(fstd[10], 0);
	TextDrawBoxColor(fstd[10], 0x80808080);
	TextDrawSetShadow(fstd[10], 2);
	TextDrawSetOutline(fstd[10], 1);
	TextDrawBackgroundColor(fstd[10], 0x000000FF);
	TextDrawFont(fstd[10], 3);
	TextDrawSetProportional(fstd[10], 1);
	TextDrawSetSelectable(fstd[10], 0);

	fstd[9] = TextDrawCreate(563.000000, 14.000000, "Samp-mods.com");
	TextDrawLetterSize(fstd[9], 0.169999, 1.399999);
	TextDrawTextSize(fstd[9], 1280.000000, 1280.000000);
	TextDrawAlignment(fstd[9], 0);
	TextDrawColor(fstd[9], 0xFFFFFFFF);
	TextDrawUseBox(fstd[9], 0);
	TextDrawBoxColor(fstd[9], 0x80808080);
	TextDrawSetShadow(fstd[9], 2);
	TextDrawSetOutline(fstd[9], 1);
	TextDrawBackgroundColor(fstd[9], 0x000000FF);
	TextDrawFont(fstd[9], 2);
	TextDrawSetProportional(fstd[9], 1);
	TextDrawSetSelectable(fstd[9], 0);
	TextDrawShowForPlayer(playerid, fstd[11]);
	TextDrawShowForPlayer(playerid, fstd[10]);
	TextDrawShowForPlayer(playerid, fstd[9]);
	TextDrawShowForPlayer(playerid, fstd[8]);
	TextDrawShowForPlayer(playerid, fstd[7]);
	PlayerTextDrawShow(playerid, fstd_p[playerid][1]);
	PlayerTextDrawShow(playerid, fstd_p[playerid][0]);
	TextDrawShowForPlayer(playerid, fstd[6]);
	TextDrawShowForPlayer(playerid, fstd[5]);
	TextDrawShowForPlayer(playerid, fstd[4]);
	TextDrawShowForPlayer(playerid, fstd[3]);
	TextDrawShowForPlayer(playerid, fstd[2]);
	TextDrawShowForPlayer(playerid, fstd[1]);
	TextDrawShowForPlayer(playerid, fstd[0]);